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Cursed Crown Level Design

Description

"Cursed Crown" marks a significant milestone in my career—it was the first project I contributed to as a Level Designer at Glade Studio right after my graduation. I played an integral role in shaping the player's journey from concept to final implementation, taking charge of the overall level flow and meticulously designing the interactive experience to guide, challenge, and engage players throughout the entire game.

Background:
Set in the medieval fantasy world of Alder, follow the story of our hero and his snarky little friend in an action RPG, as they fight various monsters, solve dungeon puzzles, and recollect long lost memories.

Reward:
Recognized as a Best in Play winner at GDC 2025. This accolade, judged by industry experts, highlights the project's excellence in gameplay and design. My involvement encompassed end-to-end level design, where I took ownership of both the macro-level flow and micro-level player experience.

Gameplay Demo

The demo presents a selection of the levels I designed. Further level design concepts, process, and final implementations will be presented and explained below.

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© 2021 by  Yicheng Lu.

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